Superpower Card
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This is a disambiguation page.
Superpower Cards are blocks that are used to fight Villains that have spawned in a world (through consuming a Crime Wave, a Henchman or from a Special Event).
There are 5 different elements: Lightning, Ice, Fire, Muscle and Cosmic Power. Some elements may block the abilities of other elements, as noted in the Crimefighting Rules.
Fire Superpower Cards
| The tree of this item can be made by mixing the following seeds: | |
| Superpower Card | Type | Effect |
|---|---|---|
| Fire | Inflict 1 damage. Takes 1 turn to recharge. | |
| Fire | Inflict 1 damage, but if opponent uses a Muscle power, it inflicts 2 damage. Takes 1 turn to recharge. | |
| Fire | Ignite yourself, healing 1 damage, and your opponent takes 1 damage if they hit you in the next 3 turns. Takes 1 turn to recharge. | |
| Fire | Inflicts 1 damage and melts the card your opponent plays, removing it from play permanently. If you Liquify another card, the first one returns. Takes 1 turn to recharge. | |
| Fire | Your Fire cards are not countered by Ice on your next turn, and they do +1 damage. Takes 1 turn to recharge. |
Ice Superpower Cards
| The tree of this item can be made by mixing the following seeds: | |
| Superpower Card | Type | Effect |
|---|---|---|
| Ice | Inflict 1 damage. Takes 1 turn to recharge. | |
| Ice | Freeze your opponent, so they can’t use any cards except Fire cards next turn. Takes 1 turn to recharge. | |
| Ice | Protects you from the next hit you would take, including this turn. Lightning pierces it. Takes 1 turn to recharge. | |
| Ice | For the next 3 turns, the opponent takes 1 damage if they use Lightning. They shouldn’t do that standing in water! Takes 1 turn to recharge. | |
| Ice | Inflict 1 damage. If the opponent uses Fire, their card isn’t countered, it’s reflected back at them! Takes 1 turn to recharge. |
Muscle Superpower Cards
| The tree of this item can be made by mixing the following seeds: | |
| Superpower Card | Type | Effect |
|---|---|---|
| Muscle | Inflict 1 damage. Takes 1 turn to recharge. | |
| Muscle | Inflict 1 damage, and on the next turn, you see which card your opponent will choose before you choose yours. Takes 2 turns to recharge. | |
| Muscle | Block 1 damage, this turn, and your next attack that hits will do +1 damage. Takes 1 turn to recharge. | |
| Muscle | If your opponent uses Lightning this turn, they take *3* damage! Sadly if they don’t this has no effect at all. Takes 1 turn to recharge. | |
| Muscle | Recover 1 Life this turn and the next turn. Takes 1 turn to recharge. |
Lightning Superpower Cards
| The tree of this item can be made by mixing the following seeds: | |
| Superpower Card | Type | Effect |
|---|---|---|
| Lightning | Inflict 1 damage. Takes 1 turn to recharge. | |
| Lightning | No damage now, but for the next 2 turns, your opponent takes 1 damage each turn. If you take damage from a Muscle card, the storm ends. Takes 1 turn to recharge. | |
| Lightning | Charge up your Lightning cards to do +1 damage permanently. Getting hit by Muscle cards removes this effect. Takes 1 turn to recharge. | |
| Lightning | Does 2 damage. Takes 2 turns to recharge. | |
| Lightning | If an attack would kill you in the next 3 turns, you recover with 1 Life. Takes 1 turn to recharge. |
Cosmic Superpower Cards
Cosmic Superpower Cards are special cards which can be obtained by splicing with Galactic Starseed.
| Superpower Card | Type | Effect | Recipe |
|---|---|---|---|
| Cosmic | 25% chance of doing 1 extra damage whenever your card counters the opponents.
This card has a passive effect for the entire duration of the fight. |
Splicing a Galactic Starseed with a Lightning Superpower Card Seed. | |
| Cosmic | When you are hit for more than 1 damage at once, the opponent is blasted for 1 damage.
This card has a passive effect for the entire duration of the fight. |
Splicing a Galactic Starseed with a Fire Superpower Card Seed. | |
| Cosmic | When you are at or below 25% life, there's a 25% chance to deflect damage done to you.
This card has a passive effect for the entire duration of the fight. |
Splicing a Galactic Starseed with a Muscle Superpower Card Seed. | |
| Cosmic | When your cards are countered, there's a 25% chance that your card works anyway.
This card has a passive effect for the entire duration of the fight. |
Splicing a Galactic Starseed with an Ice Superpower Card Seed. |
Rare Superpower Cards
Rare Superpower Cards are given as a reward for defeating a supervillain as a rare prize.
| Superpower Card | Type | Effect | Recipe |
|---|---|---|---|
| Rare Fire | Obliterates your opponent for 3 damage. Takes 1 turn to recharge. |
Possible drop from defeating Dr. Destructo. | |
| Rare Ice | Give the opponent a warning… on their 3rd warning… they get banned from the game. Takes 1 turn to recharge. |
Possible drop from defeating Devil Ham. | |
| Rare Muscle | Summon a zombie to gnaw on your opponent for 1 damage per turn, forever. Each point of damage you take kills a zombie instead of hurting you. Takes 1 turn to recharge. |
Possible drop from defeating Z. Everett Koop. | |
| Rare Lightning | Prevent your opponent from using the element they used this turn for 3 turns. Takes 1 turn to recharge. |
Possible drop from defeating Almighty Seth. | |
| Rare Ice | Implant an egg in your foe. If they repeat an element during the next four turns, it bursts for 5 damage! Takes 1 turn to recharge. |
Possible drop from defeating H.R. Geiger. |
Holiday Superpower Cards
Holiday Superpower Cards are obtainable by defeating the respective holiday supervillain.
| Superpower Card | Type | Effect | Recipe |
|---|---|---|---|
| Rare Muscle | Take a chance! This card's element when played is totally random, and it will inflict from 0-4 damage! Takes 1 turn to recharge. |
Possible drop from defeating Paddy O'Malice. | |
| Rare Ice | Block all 1-damage attacks for 4 turns. If an attack does more than 1 damage, the shield shatters! Takes 1 turn to recharge. |
Possible drop from defeating Bunny Barko. | |
| Rare Fire | Smash your opponent for 1 damage, and while they are dazed, automatically follow up with a randomly chosen card from your hand. Takes 1 turn to recharge. |
Possible drop from defeating El Peligro. | |
| Rare Lightning | Impale your opponent for 3 damage. This exhausts you for a turn, but you can use a Lightning card to get a second wind. Even if countered, the spear still does 1 damage! Takes 1 turn to recharge. |
Possible drop from defeating Pine Fresh. | |
| Rare Cosmic | Heal 1 life every time you inflict more than 1 damage. This card has a passive effect for the entire duration of the fight. |
Possible drop from defeating The Harvester. |